Commit 610fc043 authored by Superxpdude's avatar Superxpdude

Delivery drivers now make up 70% of all innocents.

Added a note in the briefing about the hotkey for ACE handcuffing.
Removed the test prefix from description.ext
parent 1cbb9bb5
//-------------------- Mission Information
author = "Justyn23 and Superxpdude"; // Author name visible on loading screen. DO NOT EDIT IF USING BUILD SCRIPT
briefingName = "Test TvT 100 - Eyes on You v8.5"; // Name visible in mission select screen. DO NOT EDIT IF USING BUILD SCRIPT
briefingName = "TvT 100 - Eyes on You v1.0"; // Name visible in mission select screen. DO NOT EDIT IF USING BUILD SCRIPT
overviewText = ""; // Description visible in mission select screen
//overviewPicture = ""; // Image visible in mission select screen. Leave commented, still doesn't work properly.
onLoadName = "Eyes on You"; // Name visible on loading screen
......
......@@ -32,7 +32,7 @@ if (side player == west) then {
private _convictWeaponChance = ["convict_weapon_chance", 75] call BIS_fnc_getParamValue;
private _convictExplosiveChance = ["convict_explosive_chance", 5] call BIS_fnc_getParamValue;
private _civChance = (100 - _smugglerChance - _convictChance) max 0;
private _role = ["civilian", "delivery", "smuggler", "convict"] selectRandomWeighted [_civChance / 2,_civChance / 2, _smugglerChance, _convictChance];
private _role = ["civilian", "delivery", "smuggler", "convict"] selectRandomWeighted [_civChance * 0.3,_civChance * 0.7, _smugglerChance, _convictChance];
private _uniform = selectRandom ["tg_u_dadpat_brown","tg_u_dadpat_herringbone","tg_u_dadpat_bw_plaid_1","tg_u_dadpat_white","CUP_U_C_Suit_01","CUP_U_C_Functionary_jacket_01","CUP_O_TKI_Khet_Jeans_02",
"CUP_O_TKI_Khet_Jeans_01","CUP_O_TKI_Khet_Partug_04","CUP_O_TKI_Khet_Partug_04","CUP_O_TKI_Khet_Partug_02","CUP_O_TKI_Khet_Partug_01","CUP_O_TKI_Khet_Partug_08",
......
......@@ -48,7 +48,8 @@ switch (playerSide) do {
<br/>There has been a recent jailbreak, and it is likely escaped convicts will try to escape across the border. You should try to arrest them, use force if necessary.
<br/>To detain a criminal, cable tie them and then put them in the marked jail shack to teleport them to jail.
<br/>Protect your fellow guards. If you see them attacked by someone, you are allowed to defend them if needed with lethal force.
<br/>If too many civilians are killed your commanding officer will remove you from duty and you may be charged for war crimes."
<br/>If too many civilians are killed your commanding officer will remove you from duty and you may be charged for war crimes.
<br/><br/>ACE has a keybind to cable-tie a unit, by default, you can press 'Shift+F1' while looking at an unarmed civilian to handcuff them."
]];
};
default {
......
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