// small car spawn _startingloc = "location_start" call BIS_fnc_getParamValue; _spawnloc = getpos carspawn_3; Cooldown = 1; _randomcar = ["C_Offroad_01_F", "C_Van_01_transport_F", "CUP_C_Ural_Civ_03", "CUP_C_Datsun_Plain"] call BIS_fnc_selectRandom; if (_startingloc == 1) then { _spawnloc = getpos carspawn3_2; }; if (_startingloc == 2) then { _spawnloc = getpos carspawn3_1; }; if (_startingloc == 3) then { _spawnloc = getpos carspawn3_4; }; if (_startingloc == 4) then { _spawnloc = getpos carspawn3_1; }; private _veh = _randomcar createVehicle _spawnloc; [ _veh, "Impound Vehicle", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "(_this distance _target < 5) AND (_target isKindOf 'Car_F')", "(_caller distance _target < 5) AND (_target isKindOf 'Car_F')", {}, {}, {deleteVehicle _target;}, {}, [], 10, -10, false, false ] remoteExec ["BIS_fnc_holdActionAdd", west]; sleep 10; //cooldown Cooldown = 0; //Cooldown = 0; this addAction ["Spawn large car", "scripts\vhcspawnlarge.sqf",[],1,true,true,"","Cooldown < 1"]